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chore: rename to appState

master
Blaz Smehov há 1 semana
ascendente
cometimento
ccaef532d3
1 ficheiros alterados com 24 adições e 24 eliminações
  1. +24
    -24
      internal/pkg/common/appcontext/context.go

+ 24
- 24
internal/pkg/common/appcontext/context.go Ver ficheiro

@@ -4,8 +4,8 @@ import (
"github.com/AFASystems/presence/internal/pkg/model" "github.com/AFASystems/presence/internal/pkg/model"
) )


// Manager provides centralized access to application state
type Manager struct {
// AppState provides centralized access to application state
type AppState struct {
beacons model.BeaconsList beacons model.BeaconsList
settings model.Settings settings model.Settings
beaconEvents model.BeaconEventList beaconEvents model.BeaconEventList
@@ -13,9 +13,9 @@ type Manager struct {
latestList model.LatestBeaconsList latestList model.LatestBeaconsList
} }


// NewManager creates a new application context manager with default values
func NewManager() *Manager {
return &Manager{
// NewAppState creates a new application context AppState with default values
func NewAppState() *AppState {
return &AppState{
beacons: model.BeaconsList{ beacons: model.BeaconsList{
Beacons: make(map[string]model.Beacon), Beacons: make(map[string]model.Beacon),
}, },
@@ -41,48 +41,48 @@ func NewManager() *Manager {
} }


// GetBeacons returns thread-safe access to beacons list // GetBeacons returns thread-safe access to beacons list
func (m *Manager) GetBeacons() *model.BeaconsList {
func (m *AppState) GetBeacons() *model.BeaconsList {
return &m.beacons return &m.beacons
} }


// GetSettings returns thread-safe access to settings // GetSettings returns thread-safe access to settings
func (m *Manager) GetSettings() *model.Settings {
func (m *AppState) GetSettings() *model.Settings {
return &m.settings return &m.settings
} }


// GetBeaconEvents returns thread-safe access to beacon events // GetBeaconEvents returns thread-safe access to beacon events
func (m *Manager) GetBeaconEvents() *model.BeaconEventList {
func (m *AppState) GetBeaconEvents() *model.BeaconEventList {
return &m.beaconEvents return &m.beaconEvents
} }


// GetBeaconsLookup returns thread-safe access to beacon lookup map // GetBeaconsLookup returns thread-safe access to beacon lookup map
func (m *Manager) GetBeaconsLookup() map[string]struct{} {
func (m *AppState) GetBeaconsLookup() map[string]struct{} {
return m.beaconsLookup return m.beaconsLookup
} }


// GetLatestList returns thread-safe access to latest beacons list // GetLatestList returns thread-safe access to latest beacons list
func (m *Manager) GetLatestList() *model.LatestBeaconsList {
func (m *AppState) GetLatestList() *model.LatestBeaconsList {
return &m.latestList return &m.latestList
} }


// AddBeaconToLookup adds a beacon ID to the lookup map // AddBeaconToLookup adds a beacon ID to the lookup map
func (m *Manager) AddBeaconToLookup(id string) {
func (m *AppState) AddBeaconToLookup(id string) {
m.beaconsLookup[id] = struct{}{} m.beaconsLookup[id] = struct{}{}
} }


// RemoveBeaconFromLookup removes a beacon ID from the lookup map // RemoveBeaconFromLookup removes a beacon ID from the lookup map
func (m *Manager) RemoveBeaconFromLookup(id string) {
func (m *AppState) RemoveBeaconFromLookup(id string) {
delete(m.beaconsLookup, id) delete(m.beaconsLookup, id)
} }


// BeaconExists checks if a beacon exists in the lookup // BeaconExists checks if a beacon exists in the lookup
func (m *Manager) BeaconExists(id string) bool {
func (m *AppState) BeaconExists(id string) bool {
_, exists := m.beaconsLookup[id] _, exists := m.beaconsLookup[id]
return exists return exists
} }


// GetBeacon returns a beacon by ID (thread-safe) // GetBeacon returns a beacon by ID (thread-safe)
func (m *Manager) GetBeacon(id string) (model.Beacon, bool) {
func (m *AppState) GetBeacon(id string) (model.Beacon, bool) {
m.beacons.Lock.RLock() m.beacons.Lock.RLock()
defer m.beacons.Lock.RUnlock() defer m.beacons.Lock.RUnlock()


@@ -91,7 +91,7 @@ func (m *Manager) GetBeacon(id string) (model.Beacon, bool) {
} }


// UpdateBeacon updates a beacon in the list (thread-safe) // UpdateBeacon updates a beacon in the list (thread-safe)
func (m *Manager) UpdateBeacon(id string, beacon model.Beacon) {
func (m *AppState) UpdateBeacon(id string, beacon model.Beacon) {
m.beacons.Lock.Lock() m.beacons.Lock.Lock()
defer m.beacons.Lock.Unlock() defer m.beacons.Lock.Unlock()


@@ -99,7 +99,7 @@ func (m *Manager) UpdateBeacon(id string, beacon model.Beacon) {
} }


// GetBeaconEvent returns a beacon event by ID (thread-safe) // GetBeaconEvent returns a beacon event by ID (thread-safe)
func (m *Manager) GetBeaconEvent(id string) (model.BeaconEvent, bool) {
func (m *AppState) GetBeaconEvent(id string) (model.BeaconEvent, bool) {
m.beaconEvents.Lock.RLock() m.beaconEvents.Lock.RLock()
defer m.beaconEvents.Lock.RUnlock() defer m.beaconEvents.Lock.RUnlock()


@@ -108,7 +108,7 @@ func (m *Manager) GetBeaconEvent(id string) (model.BeaconEvent, bool) {
} }


// UpdateBeaconEvent updates a beacon event in the list (thread-safe) // UpdateBeaconEvent updates a beacon event in the list (thread-safe)
func (m *Manager) UpdateBeaconEvent(id string, event model.BeaconEvent) {
func (m *AppState) UpdateBeaconEvent(id string, event model.BeaconEvent) {
m.beaconEvents.Lock.Lock() m.beaconEvents.Lock.Lock()
defer m.beaconEvents.Lock.Unlock() defer m.beaconEvents.Lock.Unlock()


@@ -116,7 +116,7 @@ func (m *Manager) UpdateBeaconEvent(id string, event model.BeaconEvent) {
} }


// GetLatestBeacon returns the latest beacon by ID (thread-safe) // GetLatestBeacon returns the latest beacon by ID (thread-safe)
func (m *Manager) GetLatestBeacon(id string) (model.Beacon, bool) {
func (m *AppState) GetLatestBeacon(id string) (model.Beacon, bool) {
m.latestList.Lock.RLock() m.latestList.Lock.RLock()
defer m.latestList.Lock.RUnlock() defer m.latestList.Lock.RUnlock()


@@ -125,7 +125,7 @@ func (m *Manager) GetLatestBeacon(id string) (model.Beacon, bool) {
} }


// UpdateLatestBeacon updates the latest beacon in the list (thread-safe) // UpdateLatestBeacon updates the latest beacon in the list (thread-safe)
func (m *Manager) UpdateLatestBeacon(id string, beacon model.Beacon) {
func (m *AppState) UpdateLatestBeacon(id string, beacon model.Beacon) {
m.latestList.Lock.Lock() m.latestList.Lock.Lock()
defer m.latestList.Lock.Unlock() defer m.latestList.Lock.Unlock()


@@ -133,7 +133,7 @@ func (m *Manager) UpdateLatestBeacon(id string, beacon model.Beacon) {
} }


// GetAllBeacons returns a copy of all beacons // GetAllBeacons returns a copy of all beacons
func (m *Manager) GetAllBeacons() map[string]model.Beacon {
func (m *AppState) GetAllBeacons() map[string]model.Beacon {
m.beacons.Lock.RLock() m.beacons.Lock.RLock()
defer m.beacons.Lock.RUnlock() defer m.beacons.Lock.RUnlock()


@@ -145,7 +145,7 @@ func (m *Manager) GetAllBeacons() map[string]model.Beacon {
} }


// GetAllLatestBeacons returns a copy of all latest beacons // GetAllLatestBeacons returns a copy of all latest beacons
func (m *Manager) GetAllLatestBeacons() map[string]model.Beacon {
func (m *AppState) GetAllLatestBeacons() map[string]model.Beacon {
m.latestList.Lock.RLock() m.latestList.Lock.RLock()
defer m.latestList.Lock.RUnlock() defer m.latestList.Lock.RUnlock()


@@ -157,7 +157,7 @@ func (m *Manager) GetAllLatestBeacons() map[string]model.Beacon {
} }


// GetBeaconCount returns the number of tracked beacons // GetBeaconCount returns the number of tracked beacons
func (m *Manager) GetBeaconCount() int {
func (m *AppState) GetBeaconCount() int {
m.beacons.Lock.RLock() m.beacons.Lock.RLock()
defer m.beacons.Lock.RUnlock() defer m.beacons.Lock.RUnlock()


@@ -165,7 +165,7 @@ func (m *Manager) GetBeaconCount() int {
} }


// GetSettingsValue returns current settings as a value // GetSettingsValue returns current settings as a value
func (m *Manager) GetSettingsValue() model.SettingsVal {
func (m *AppState) GetSettingsValue() model.SettingsVal {
m.settings.Lock.RLock() m.settings.Lock.RLock()
defer m.settings.Lock.RUnlock() defer m.settings.Lock.RUnlock()


@@ -173,7 +173,7 @@ func (m *Manager) GetSettingsValue() model.SettingsVal {
} }


// UpdateSettings updates the system settings (thread-safe) // UpdateSettings updates the system settings (thread-safe)
func (m *Manager) UpdateSettings(newSettings model.SettingsVal) {
func (m *AppState) UpdateSettings(newSettings model.SettingsVal) {
m.settings.Lock.Lock() m.settings.Lock.Lock()
defer m.settings.Lock.Unlock() defer m.settings.Lock.Unlock()




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