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chore/proposed-structure
Kyle Quest 7 年之前
父節點
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6298595c9e
共有 19 個文件被更改,包括 87 次插入4 次删除
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      README.md
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README.md 查看文件

@@ -1,6 +1,8 @@
# Standard Go Project Layout

This is a basic layout for Go application projects. It represents the most common directory structure with a number of small enhancements along with several supporting directories common to any real world application.
This is a basic layout for Go application projects. It represents the most common directory structure with a number of small enhancements along with several supporting directories common to any real world application.

This project layout is intentionally generic and it doesn't try to impose a specific Go package structure.

Clone the repository, keep what you need and delete everything else!

@@ -14,13 +16,13 @@ Main applications for this project.

The directory name for each application should match the name of the executable you want to have (e.g., `/cmd/myapp`).

Don't put a lot of code in the application directory. If you think the code can be imported and used in other projects, then it should live in the `/pkg` directory. If the code is not reusable or if you don't want others to reuse it, put that code in the `/internal` directory. You'll be surprised what others will do, so be explicit about your intentions!
Don't put a lot of code in the application directory. If you think the code can be imported and used in other projects, then it should live in the `/pkg` directory. If the code is not reusable or if you don't want others to reuse it, put that code in the `/internal` directory. You'll be surprised what others will do, so be explicit about your intentions!

It's common to have a small main function that imports and invokes the code from the `/internal` and `/pkg` directories.
It's common to have a small `main` function that imports and invokes the code from the `/internal` and `/pkg` directories and nothing else.

### `/internal`

Private application and library code.
Private application and library code. This is the code you don't want others importing in their applications or libraries.

Put your actual application code in the `/internal/app` directory (e.g., `/internal/app/myapp`) and the code shared by those apps in the `/internal/pkg` directory (e.g., `/internal/pkg/myprivlib`).

@@ -108,6 +110,13 @@ Git hooks.

Other assets to go along with your repository.

## Directories You Shouldn't Have

### `/src`

Some Go projects do have a `src` folder, but it usually happens when the devs came from the Java world where it's a common pattern. If you can help yourself try not to adopt this Java pattern. You really don't want your Go code or Go projects to look like Java :-)


## Badges

* [Go Report Card](https://goreportcard.com/) - It will scan your code with `gofmt`, `go vet`, `gocyclo`, `golint`, `ineffassign`, `license` and `misspell`. Replace `github.com/golang-standards/project-layout` with your project reference.


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api/README.md 查看文件

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# `/api`

OpenAPI/Swagger specs, JSON schema files, protocol definition files.

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assets/README.md 查看文件

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# `/assets`

Other assets to go along with your repository.

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build/README.md 查看文件

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# `/build`

Packaging and Continous Integration.

Put your cloud (AMI), container (Docker), OS (deb, rpm, pkg) package configurations and scripts in the `/build/package` directory.

Put your CI (travis, circle, drone) configurations and scripts in the `/build/ci` directory.

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cmd/README.md 查看文件

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# `/cmd`

Main applications for this project.

The directory name for each application should match the name of the executable you want to have (e.g., `/cmd/myapp`).

Don't put a lot of code in the application directory. If you think the code can be imported and used in other projects, then it should live in the `/pkg` directory. If the code is not reusable or if you don't want others to reuse it, put that code in the `/internal` directory. You'll be surprised what others will do, so be explicit about your intentions!

It's common to have a small `main` function that imports and invokes the code from the `/internal` and `/pkg` directories and nothing else.

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configs/README.md 查看文件

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# `/configs`

Configuration file templates or default configs.

Put your `confd` or `consule-template` template files here.

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# `/deployments`

IaaS, PaaS, system and container orchestration deployment configurations and templates (docker-compose, kubernetes/helm, mesos, terraform, bosh).

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docs/README.md 查看文件

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# `/docs`

Design and user documents (in addition to your godoc generated documentation).

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examples/README.md 查看文件

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# `/examples`

Examples for your applications and/or public libraries.

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githooks/README.md 查看文件

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# `/githooks`

Git hooks.

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init/README.md 查看文件

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# `/init`

System init (systemd, upstart, sysv) and process manager/supervisor (runit, supervisord) configs.

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internal/README.md 查看文件

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# `/internal`

Private application and library code. This is the code you don't want others importing in their applications or libraries.

Put your actual application code in the `/internal/app` directory (e.g., `/internal/app/myapp`) and the code shared by those apps in the `/internal/pkg` directory (e.g., `/internal/pkg/myprivlib`).

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pkg/README.md 查看文件

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# `/pkg`

Library code that's safe to use by external applications (e.g., `/pkg/mypubliclib`).

Other projects will import these libraries expecting them to work, so think twice before you put something here :-)

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# `/scripts`

Scripts to perform various build, install, analysis, etc operations.

These scripts keep the root level Makefile small and simple.

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test/README.md 查看文件

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# `/test`

Additional external test apps and test data.

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third_party/README.md 查看文件

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# `/third_party`

External helper tools, forked code and other 3rd party utilities (e.g., Swagger UI).

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# `/tools`

Supporting tools for this project. Note that these tools can import code from the `/pkg` and `/internal` directories.

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vendor/README.md 查看文件

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# `/vendor`

Application dependencies (managed manually or by your favorite dependency management tool).

Don't commit your application dependencies if you are building a library.

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web/README.md 查看文件

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# `/web`

Web application specific components: static web assets, server side templates and SPAs.

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